__________________ The Bad News __________________
After Mine Blocks was started, I never actually made any new projects!
That backfired drastically! Now I haven't posted a NEW game since a year ago!
__________________ The Good News __________________
Well now that I realized my issue, I have decided to start a bunch of new projects.
Here's some of the new projects I plan to create:
- Destiny's Path (A very symbolic arcade game)
- Space Trinkets (A 3D space game)
- Project Zode (Top secret)
- Garden Fill (A puzzle game)
- Door Run (A puzzle game)
- (An isometric game without a title)
- (A platformer project without a title)
- And finally,
__________________ Mine Blocks 2 __________________
Yes that's right! A Mine Blocks 2!
- This version of Mine Blocks is going to have a story mode, survival mode, and a multiplayer mode! (Multiplayer can only be run from my website).
- Mine Blocks 2 will not be based off of Minecraft (or Terraria for that matter), but instead it will be it's own game.
- It will not lag like Mine Blocks 1 does (It uses BitmapData vesus Movieclips).
Although not much is going to be revealed of this game yet, you can still play the most stable version of it on my website:
http://zanzlanz.com/MineBlocks2.php
Gimmick
Good luck!
Oh, and how do you use bitmapData? I've always had some problems with it.
Zanzlanz
Thanks!
bitmapData is a bit complex, but the basic concept is replacing all movie clips with 1 single bitmap (updated on every frame). This means that everything is controlled by script!
BitmapData is best used with AS3 in my opinion, but you can use it in AS2 also, I believe.
var worldData:BitmapData=new BitmapData(550, 400, true, 0x0);
var world:Bitmap = new Bitmap(worldData);
this.addChild(world);
That will create a simple starting bitmap.
Now let's say you had a clip in the library with class (linkage) name "CoolClip":
worldData.draw(new CoolClip);
You can use matrixes to translate the clip, use colortransforms to... well to change the color :D
It's cool once you get the hang of it :)