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Zanzlanz

16 Game Reviews w/ Response

All 61 Reviews

Huh, you didn't post it on Ludum Dare Jam! You would have gotten more people to listen to your message. I thought the mood was really good: You set the stage well and allowed your message to be the focus of the game. :)

That being said, polish can never be understated. Even if your point is only to say something to the viewer, the viewer will be way more likely to listen if they feel immersed without distractions from clunky physics and such.

It's good though! I hope more people understand it for you!

WiLD11 responds:

Thank ye Zanz! Love your work ^_^

You did it again! I just love how much work you put into these - it's amazing :D

I also love your use of references to pop culture and stuff. You really have a great sense of humor. It's definitely the highlight of the game and how the story unfolds.

Excellent work.
10/10, would fail again. ;)

PuffballsUnited responds:

Thanks man! I like making references, especially subtle ones.

Hey Danidre! Here's a nice long review for ya!
Disclaimer: I didn't beat level 5, haha.

Overall I think it's a pretty nice fan game! It's definitely a rage game, that's for sure, and the design is not too bad.

But there are some huge issues that you should consider addressing.

First off, and most critical, is the collision. You have to be a bit more conservative with how big the hit boxes are on things. When using box collision with circles, you need to make the hit box smaller or else there will be a lot of false collisions (it's very important for a game like this, haha).
Another thing with the collision is how you handle walls. Snubby was nice enough to allow the player box to "snap" to a wall if it's "close enough." which obviously is helpful in situations where you're trying to be quick.

Patterns... you did very well with patterns in levels 3 and 4. But in level 2 particularly, you have 4 circles moving around in a pattern that is very hard to memorize, let alone track (since they all have different loop timing, so they swap around and stuff). You don't have this issue in later levels, but it's super annoying to address in level 2. It's more about brute forcing it and hoping to get lucky that the phases are in your favor, which is a really bad design.
That one in level 5 that travels around the block is okay, but still not really consistent with the rest of the game.

Levels 3 and 4 are much easier than 2 (probably because of the above reason). That could be nice to give the player a break, but it might be more reasonable to ramp the difficulty as normal. I mean it's hard enough as is, right? xD

Score boards don't work. That's a shame because it would be really cool to see some competition. Medals would be really cool too because it adds pressure on the player to beat the levels.

http://i.imgur.com/Rt4H5NZ.png
There's a typo and clearly an issue with the text box values. You might want to thoroughly test for small things like that before you release ;)

Anyway, besides all of that, the game is neat! The reason I rage quit on level 5 is because the collision was just getting too annoying. I would have liked to see how the game ended :D!

I did NOT in fact have lag though, so that's good! I hope you can fix that for other people since it seems to stop them from enjoying it.

Overall 5/10! :D

danidre14 responds:

WOW! Detail! XD

I understand what you say, with collision. I did, however, fix the collision in World 2-4 using new code, but I doubt anyone has made it there before.

I'm sorry about your problems with level 2, and 4. It took me a while to get the hang of it. ^_^.

How does the score boards not work for you? They work perfectly fine for me: https://twitter.com/danidre14/status/567133546188263424

Also the text box values were meant to be set to null and undefined at each level's intro, I'm surprised you actually found that out. :3

The lag on a user's computer, I think, is basically due to the fact of having many tabs/programs up, on a not so fast OS.

I do plan on making a video of me beating the game, will have over 100 deaths, though.
My bro and neighbour (both 12), both took chances playing it, and after an hour, with over 500 deaths, they got stuck on World 4 level 2, in which I checked in the editor, the last coin was in a wall! XD

Thanks you for voting, and thank you for playing! :D
Any further info, you can just contact me on twitter, and I'll send you a video link if I do beat the game! :3

This is really well done, I love the mechanics you added :)
Merry Christmas!

whileworking responds:

Thanks, happy you like it! :)

Dude this is so freaky D:

Brunodev responds:

Hey Zanzy! Thanks for your rating and review bud!

Wow. This is really good! :D
It was easy to understand and you can't go wrong with money carrying over every game. LOVE IT!
There are definitely visual things that could be improved, however everything seems to function well!

Koverted responds:

Thanks :) I'll hopefully find an artist for my future games (first time making pixel art).

Hey PuffballsUnited!
This is extremely well done, again! Great job! I love the hilarious references everywhere. The sound effects, animations, stories, music, and comedy came together really well.
It was great seeing you at Pico Day too. Thanks for another awesome game! :D

PuffballsUnited responds:

Hey thanks man! It was good meeting you too! Hopefully Pico Day happens again next year!

This is actually really good! I didn't know what to expect when I came into this, but the story seems great and there is much to do. The achievements rock - it keeps me playing, and the details are great.
I like the save/load feature so I don't feel like the whole thing was a waste, haha!
Found this very good, and I'm glad you decided to add music :)

Brunodev responds:

Thank you so much Zanz, you made the song and also saved it haha! Thanks for your awesome review and rating my dev friend.

Why hello there! This is so random! I didn't expect it to have so much content! Nice work! Hope you continue to make games ;D
I've never really seen a randomly generated point and click adventure game like this before though. Perhaps if you slick it up a bit it will turn out to be a hit :)

But for now I rate it 5/10 since it's still pretty glitchy and there could be lots of improvements
- Zanzlanz ;D

Brunodev responds:

Hi Zanz! I sent you message about uploading the alpha haha! Thank you dude! Yeah I'll try to improve as much as I can. After this one, I'm moving to a text adventure I've been working on a bit, kinda like Zork or something.
Thank you for making all of this possible for me. My dev friend =D!

I love how the first tag is Spam.
BTW, I must tell you, Little-Rena, this game was the game that encouraged me to continue making my Minecraft game. So I must thank you for that :)

Little-Rena responds:

lol spam tag

Game developer and music producer! I made the Mine Blocks game(s).

Age 27, Male

Game Developer

Computer Scientist, 2018

Detroit

Joined on 9/9/11

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