Woop!
After 2 years of making a small game engine in Haxe, and 2 more years porting over 44,000 lines of game code, I've finally re-released Mine Blocks as an HTML5 game!
My 10-year old game now has a second life beyond Flash. <3
Watch the update video below:
After a small break to chill for once lol, I'll post a bugfix update or two, then start porting Mine Blocks 2, posting my annual general projects video, and finally getting back to working of my unfinished projects, which is exciting. :) Lots to come, stay tuned!
Hope you're doing great! Happy Thanksgiving <3
- Zanz
Gimmick
It's wild to see how far we've come along! When Mine Blocks and Mine Blocks 2 was released I remember thinking there was no way that browsers would be able to compete with Flash when it came to HTML5 games. How wrong I was in retrospect!
Zanzlanz
Yeah man it's pretty wild! I think the ecosystem improved a lot as I was working on the port too, so I'm glad things seem to be continuing to get more powerful.
Otherwise, one thing I learned throughout this is that Flash behaved extremely consistently on every computer it ran on, whereas HTML5's behavior still depends a lot on the browser, hardware, and drivers per user.
Also I miss how user friendly the Flash tooling was. Hopefully Project Openflash can be successful so game development can be accessible for everyone :)