I can make it out to Philly this time! I fly out the day of my last final. It worked out pretty well. It's been, what, 3 years since I last went? ;) Can't wait!
The February Album Writing Month music I have been making has slowed to a hault in order to leave time for me to finish off this school semester strong. Lots of work to do! I'll work on the rest of the music after Pico Day.
Rogue Among Robots
Also, I worked with some friends this semester at university to make an unfinished roguelite game called Rogue Among Robots. It's part of the requirements of the course to release it online, so I'll place it on itch.io soon. We want to make a full version though, so we're not planning to make the prerelease a big thing yet.
Spike Tower and Lab Lights 2
Spike Tower will by my game development priority soon. I want to have a mobile release under my belt, and I think you guys will love it! :D
And Lab Lights 2 is still a thing. I recently realized how many bugs there are with movement and rendering. And it needs an art makeover. There is so much potential though - I'm super eager to get back to it!
There's another puzzle game I want to work on more. I was going to release it as a one-level puzzle, but I want to dive deeper in the mechanics first and see if I can make it into a full game. Stephen's Sausage Roll and The Witness have taught me that puzzle games can get huge.
Mine Blocks and Mine Blocks 2
I fixed a few bugs in Mine Blocks lately. Commands were fixed since that weird Flash update. Skin searching and seed "number" fixes were also sneaked into updates. I'll be working harder on the next big update soon! Maybe even a mobile port, who knows?
Later Mine Blocks 2 will be getting a language update. I've also developed a flexible AI system and super fast raycasting algorithm, so I really want to get that in the game too :]
So much more to come!
Lots going on. I'm super inspired right now - having no time to work on personal projects this whole semester is like keeping a monster in a cage! >:D *roar*