The Mine Blocks 1.28 update has released!
Check out the update video below, or read the full changelog! There's lots of new stuff, I hope you like it!
Hope you enjoy!! :D
- Zanz
Game developer and music producer! I made the Mine Blocks game(s).
Age 28, Male
Game Developer
Computer Scientist, 2018
Detroit
Joined on 9/9/11
Posted by Zanzlanz - October 8th, 2016
The Mine Blocks 1.28 update has released!
Check out the update video below, or read the full changelog! There's lots of new stuff, I hope you like it!
Hope you enjoy!! :D
- Zanz
YAY!!!!!! I WISH THERE WAS MINEBLOCKS 1.30 in 2 years!
I think it'll be sooner than that :D!
Oh! what seed is in that world?
:D To generate the world I used the seed: 1.28
What, are you still updating the game?!
Yes, always! :D
Woah, I remember playing this game three years ago, I think I even talked to you back then. I've been looking your website and it looks very cool. But anyways, awesome work!
Wow 3 years! The game has definitely improved a lot since then.
Thank you very much for checking out my stuff! It's always really nice to hear from people who used to play back in the day, haha :]
But you told me that you were going to work in Mine Blocks 2 back then, and develop it using AS3. Have you rewrite Mine Blocks' code to AS3 or something? Or you keep working in AS2?
Mine Blocks 1 was converted to AS3 last year, and released last November. (http://zanz.net/n/61)
I haven't worked on Mine Blocks 2 much, but the current version online has infinite worlds, dynamic lighting, crafting, and saving/loading. :] (http://zanz.net/n/56)
Damn it looks good! The dynamic lighting is impressive, as well as the infinite worlds. I wonder how much does that impact in performance, at least in the browser. How did you deal with it?
Thanks a ton man! Mine Blocks 2 runs on bitmapData rendering, instead of MovieClips (like in Mine Blocks 1), so I'm able to do some fancy things like caching the chunks, so I don't have to render them unless they're updated. For infinite worlds, it just loads and unloads pieces of the world to a file, and generates new pieces of land while you're walking to them. :D
Being in-browser doesn't really affect its performance much, unless you have a bunch of other scripts running (like YouTube videos or something). Otherwise, Flash handles memory and performance pretty well on most computers without worries.
So cooooooooolllllll!!!!!
;D
I dont have the achievements cause i play the game on zanzlanz.com
Thanks!! Also thanks for playing on my website <3
I think you can save your world file, load it into Newgrounds, and once you open your inventory you should get all the medals from that world :) Give it a try!
WiLD11
Good stuff!
Zanzlanz
Hey thanks! :D