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The Mine Blocks 1.28 update has released!
Check out the update video below, or read the full changelog! There's lots of new stuff, I hope you like it!
Hope you enjoy!! :D
Today I released Vintage Powered, an album of crazy electronic rhythms inspired by chaos and excitement!
You can get the full 16-track album here:
I hope you enjoy! Thanks for listening!
Hi! Here's a quick tip for any Flash developers still out there!
A better fix is to override the AS3 functionality with ActionScript 2 scrolling behavior. I present to you: Denis Kolyako's "MouseWheel" Class!
Here's my video explaining the solution:
Here's the download for the class: http://zanzlanz.com/YT/MouseWheel.as
I hope that helps someone!
I can make it out to Philly this time! I fly out the day of my last final. It worked out pretty well. It's been, what, 3 years since I last went? ;) Can't wait!
The February Album Writing Month music I have been making has slowed to a hault in order to leave time for me to finish off this school semester strong. Lots of work to do! I'll work on the rest of the music after Pico Day.
Rogue Among Robots
Also, I worked with some friends this semester at university to make an unfinished roguelite game called Rogue Among Robots. It's part of the requirements of the course to release it online, so I'll place it on itch.io soon. We want to make a full version though, so we're not planning to make the prerelease a big thing yet.
Spike Tower and Lab Lights 2
Spike Tower will by my game development priority soon. I want to have a mobile release under my belt, and I think you guys will love it! :D
And Lab Lights 2 is still a thing. I recently realized how many bugs there are with movement and rendering. And it needs an art makeover. There is so much potential though - I'm super eager to get back to it!
There's another puzzle game I want to work on more. I was going to release it as a one-level puzzle, but I want to dive deeper in the mechanics first and see if I can make it into a full game. Stephen's Sausage Roll and The Witness have taught me that puzzle games can get huge.
Mine Blocks and Mine Blocks 2
I fixed a few bugs in Mine Blocks lately. Commands were fixed since that weird Flash update. Skin searching and seed "number" fixes were also sneaked into updates. I'll be working harder on the next big update soon! Maybe even a mobile port, who knows?
Later Mine Blocks 2 will be getting a language update. I've also developed a flexible AI system and super fast raycasting algorithm, so I really want to get that in the game too :]
So much more to come!
Lots going on. I'm super inspired right now - having no time to work on personal projects this whole semester is like keeping a monster in a cage! >:D *roar*
Does this look challenging enough for ya?
I plan on releasing this on Newgrounds, along with Android and hopefully iOS.
I'm excited to announce that I've released an album today!
There are 15 tracks in total, containing dubstep, chiptunes, trance, dance, and more! Check it out! :D
I just wanted to let you guys know that I have been, and will be posting music every other day for the entire month of February! The music will include dance, dubstep, chiptunes, orchestral stuff, trance, and possibly some other weird genres.
Yep! I'm currently participating in February Album Writing Month (FAWM), where I am set to make 14 tracks in 28 days! Last year I made the album "The Place That Takes Shapes", and this year I'm hoping to make an even better album! :D
For this album, all 14 FAWM tracks are free until the the end of the month. I will then re-master and spruce up the album, and release it on iTunes/Spotify/etc.
You can order the album here: https://zanzlanz.bandcamp.com/album/fawm-2015
Anyway, I hope you enjoy the album as I make it!
- Zanz :)
Hey NG! :)
Happy New Year! I wrote a post on my website about all the things I did in 2014! Graduated high school, started college (3.82 GPA on my first semester - 18 credits done!), got my license, turned 18, released 2 games, made 19 music tracks... etc etc...
Also just recently I released Snowman Slide! Thanks for your positive feedback. In a sentence, Snowman Slide is a randomly generated sliding puzzle game about a snowman who wants to be a unicorn.
*Drops mic* I really wanted to release at least 2 games in 2014, so I rushed Snowman Slide a bit. I do plan to make a sequel to the game (not involving snowmen), so hopefully that'll go well. :)
Lastly, I am STILL porting Mine Blocks to AS3. After about 5 months of work, here's how it's going so far, in a gif:
Whoohoo 2015's going to be awesome! Thanks Newgrounds! Thanks Tom! Thanks all 1234 of my fans here! <3
I somehow found time to participate in Ludum Dare 31! I was able to participate in the jame to make a game in the timespan of 72 hours. I'm not really proud of the game right now, but I know if I take some time to polish it up, it can be something I would be really happy with. :D
Anyway, the game is called Snowman Slide (I think. It's a working title, I suppose). You can find it on Ludum Dare here:
And you can find it on my website here:
Hope you enjoy it! Hopefully I'll be releasing a full version on Newgrounds in the upcoming weeks. Stay tuned!