View Profile Zanzlanz
Game developer and music producer! I made the Mine Blocks game(s).

24, Male

Game Developer

Computer Scientist, 2018


Joined on 9/9/11

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Zanzlanz's News

Posted by Zanzlanz - January 16th, 2021


Over the past 4 years I've been working on a tiny game engine in Haxe, and using it to preserve my Flash games.

On Newgrounds, you can find 11 Flash games faithfully ported to HTML5 -- medals and leaderboards intact!

And now, my games are available for Windows in Zanzlanz's Collector's Bundle!

This is a collection of 11 games, with a launcher that tracks all 100 achievements:

When you get all 100 achievements, you land a spot on the winners leaderboard.

The first 10 people to do so are auto-congratulated on my Twitter. :D

I hope you like achievement hunting!

Have fun and GOOD LUCK! :D

- Zanz




Posted by Zanzlanz - November 14th, 2020

It's a bit nuts that I'm updating a Flash game in mid-November, 2020, with less than 50 days left before Flash is gone.

But hey, here we are anyway!

Introducing: Mine Blocks 1.30 - The Hardcore Update!

Here's the update video:

Here are some of the fancy new features:

  • Hardcore mode and spectator mode
  • Updated slime block physics
  • Armored zombies & hostile spawnskins
  • New shift-click inventory shortcuts
  • Bamboo stairs, slabs, and backdrops
  • Wear mobheads and... a mustache?
  • Over 57 bug fixes and tweaks! And still more!

Play Mine Blocks on Newgrounds:

Next up: HTML5!

To live past the end of Flash, Mine Blocks is currently being ported to an HTML5 game!

While it's still very very unfinished, you can check out the progress at:


I hope everyone is doing really well! More soon :)

- Zanz



Posted by Zanzlanz - October 17th, 2020

Hey! I'll keep it short and sweet:

I released new music and a new music video!

Check it out below! I hope you enjoy:

The video was made using my game framework - something I've been cooking up for a while. It's the same framework that I'm porting my Flash games to. I learned a lot making this video, like how to do reflections, antialiasing, and bloom.

I wasn't sure if it made sense to upload this video as a Newgrounds animation; I've never seen something like it here before, so for now I'm just making a post. Let me know if this is something that should be on NG too!

Listen to Mirror Road on: Spotify - Bandcamp - SoundCloud

Also, m̶y̶ ̶m̶u̶s̶i̶c̶ ̶h̶a̶s̶ ̶n̶e̶v̶e̶r̶ ̶b̶e̶e̶n̶ ̶f̶e̶a̶t̶u̶r̶e̶d̶ ̶o̶n̶ ̶N̶G̶ (omg nevermind, Tom thanks a ton haha!), so if you haven't heard my stuff yet and like what you hear, please do check out my other work. It helps a lot!

Hope you all have a great weekend!

- Zanz



Posted by Zanzlanz - August 8th, 2020

@PuffballsUnited launched The Henry Stickmin Collection on Steam! This puts a bow on an incredible set of choose-your-own-path games. HUGE congratulations to Puffballs for completing this decade-long project! :D

In addition to a whole new game, Completing the Mission, the five original games were all remastered for the collection:


I'm making a post about this because I created some music for the Collection!

This post shows the music I made for the games.

Please also check out the full playlist, featuring over a dozen of other talented musicians!

A Feeling of Tread

Game in collection: Completing the Mission.

This was scored for one of the animations. The version in-game has a different BPM, but otherwise I fit the whole track around the section I scored. I'm super pleased with how it turned out! Also I'm pretty proud of the sharp style that emerged for the cover art and visualizer.

Download A Feeling of Tread

360 No Hope

Game in collection: Fleeing the Complex.

There were some fun challenges with creating this one, like creating a drop that sounds okay when heavily distorted, and living up to a rather classic scene. A lot of people question why the title is so bleak sounding haha - I simply came up with dumb wordplay relating to the scene; it's a play on the failure to perform a "360 No Scope".

Download 360 No Hope

Drum and Chase

Game in collection: Escaping the Prison.

This one is simply a short drum and bass loop I created for - surprisingly - a chase scene. I ended up with lots of variations as I honed in the style, so I guess I could always reuse some of the elements to make a full track of some sort. But for now, I'm okay with it just being a loop.

Download Drum and Chase

Car Horn

Game in collection: Stealing the Diamond.

This is the only track I did not make specifically for the game; I made this one back in 2016. It was used in a win/credits sequence, so hopefully people will enjoy celebrating with the sounds of a car alarm going off outside my dorm window when I was at university. Beep!

Download Car Horn


That's that! I give my endless thanks to Puffballs for offering the awesome and rare opportunity to make EDM for The Henry Stickmin Collection. It's definitely a once-in-a-lifetime thing that I couldn't turn down!

If you haven't already, check it all out on Steam, and give @PuffballsUnited some love :D

Take care, and thanks for reading this! <3

- Zanz



Posted by Zanzlanz - February 1st, 2020

Hey, happy 2020!

Every year I do two things: I write a post listing everything I did the previous year, and then I make a video about my goals, plans, and projects of the year.

Here's the 2020 Projects video:

Here's a quick summary:



  • I'm porting my games to Haxe, focusing on Mine Blocks "Beta" and my Ludum Dare games
  • I plan to launch a Patreon, release RettoBot, and update Mine Blocks "Classic" again

I mention Ruffle in the video as well. I'm really happy to know that my old games - the ones I will not port to Haxe - will have the chance of being preserved beyond the end of the year <3

If all goes well, you will start seeing HTML5 versions of my Ludum Dare games on Newgrounds in the coming months. :)

That's about it! What are you up to this year?

- Zanz



Posted by Zanzlanz - September 28th, 2019

Woo! A new Mine Blocks update is finally here! :D

Mine Blocks 1.29 is available on Newgrounds

There are new features with mobs, many new commands, splash potions, finally the ability to right-click to place blocks, and WAY more! Also there are two more Newgrounds medals to get!

Check out the full changelog here.

Here's the update video:

I also released a new music track for the occasion! Check out The Party Cactus:

In the long term, I'm going to be wrapping up development on my Haxe game engine soon. Then I will start porting the entirety of Mine Blocks to Haxe. It's going to be a huge task, but I'm hoping to make it count! :D

As for right now, I'm working on a 1.29.1 patch to fix some of the issues that came up already.

Until then, I hope you enjoy! Thanks for reading!

- Zanz



Posted by Zanzlanz - August 5th, 2019

I just released a massive redesign of my website!

Some of the new features include:

  • Support for mobile and small screen sizes;
  • A brand new doodles page for the unusual side-projects I make;
  • Support for the HTML5 ports of my Flash games when they're released;
  • An overhaul of the (still-closed) accounts system;
  • And certainly a LOT more!

Check out the full website tour below. It reveals what's new and shares some general web design tips! Also, Learndog!

I realized over the years that my website's original design was unintentionally quite similar to Newgrounds! But it's no secret Newgrounds has positively impacted my work and my life. <3

Also, for those of you waiting, next up is finally a Mine Blocks update!

Thanks for sticking around! <3

- Zanz




Posted by Zanzlanz - January 27th, 2019


"Boy I sure wonder what Zanzlanz has been up to. He hasn't released much in over a year!"
Well wonder no further! Here's my yearly projects video about how my plans and goals are going:

I've been making a lot of progress behind the scenes too!
Check out my traditional yearly recap post to see a month-to-month listing of my creations.

I look forward to appearing more active and having some cool stuff to release in the coming months and years :D

Hope everyone else has been well!
- Zanz



Posted by Zanzlanz - January 27th, 2018

Hey woah it's 2018 isn't it? :O

Here's my annual projects video:

And here's my yearly recap post on my website:

Have an amazing year everyone! <3

- Zanz


Posted by Zanzlanz - March 9th, 2017

Hey! I released and 8-minute chiptune dance track called "Hexagon and On" here on Newgrounds.

Check it out!


And here's the visualizer I created for it! It's made in Flash ActionScript 3.


Blublublub, it's now out on iTunes, Spotify, Google Play, and moar!!

Here are links to everything: http://zanzlanz.com/n/72#platforms

Thank you so much, and I hope you enjoy! <3
- Zanz