Hey woah it's 2018 isn't it? :O
Here's my annual projects video:
And here's my yearly recap post on my website:
Have an amazing year everyone! <3
Game developer and music producer! I made the Mine Blocks game(s).
Computer Scientist, 2018
Michigan, United States
Joined on 9/9/11
Posted by Zanzlanz - March 9th, 2017
Hey! I released and 8-minute chiptune dance track called "Hexagon and On" here on Newgrounds.
And here's the visualizer I created for it! It's made in Flash ActionScript 3.
Blublublub, it's now out on iTunes, Spotify, Google Play, and moar!!
Here are links to everything: http://zanzlanz.com/n/72#platforms
Thank you so much, and I hope you enjoy! <3
Posted by Zanzlanz - February 2nd, 2017
I just quickly wanted to say, in light of recent events concerning Geometry Dash, I've enabled ALL of my music to be usable for your Geometry Dash levels.
Thanks for making this finally possible, Tom! You handled this situation extremely well so far :D
Here's my catalog of music: http://zanzlanz.newgrounds.com/audio/
Thanks, and enjoy!
Posted by Zanzlanz - January 26th, 2017
Heyy! So I do this thing where I talk about my yearly plans!
Here's this year's video:
I also do a thing where I recap pretty much everything I did in the previous year.
Here's the one for 2016! http://zanzlanz.com/n/71
Hope things go really well for you this year! Please tell me your plans :D
Posted by Zanzlanz - July 16th, 2016
Today I released Vintage Powered, an album of crazy electronic rhythms inspired by chaos and excitement!
You can get the full 16-track album here:
I hope you enjoy! Thanks for listening!
Posted by Zanzlanz - May 18th, 2016
Hi! Here's a quick tip for any Flash developers still out there!
A better fix is to override the AS3 functionality with ActionScript 2 scrolling behavior. I present to you: Denis Kolyako's "MouseWheel" Class!
Here's my video explaining the solution:
Here's the download for the class: http://zanzlanz.com/YT/MouseWheel.as
I hope that helps someone!
Posted by Zanzlanz - April 24th, 2016
I can make it out to Philly this time! I fly out the day of my last final. It worked out pretty well. It's been, what, 3 years since I last went? ;) Can't wait!
The February Album Writing Month music I have been making has slowed to a hault in order to leave time for me to finish off this school semester strong. Lots of work to do! I'll work on the rest of the music after Pico Day.
Rogue Among Robots
Also, I worked with some friends this semester at university to make an unfinished roguelite game called Rogue Among Robots. It's part of the requirements of the course to release it online, so I'll place it on itch.io soon. We want to make a full version though, so we're not planning to make the prerelease a big thing yet.
Spike Tower and Lab Lights 2
Spike Tower will by my game development priority soon. I want to have a mobile release under my belt, and I think you guys will love it! :D
And Lab Lights 2 is still a thing. I recently realized how many bugs there are with movement and rendering. And it needs an art makeover. There is so much potential though - I'm super eager to get back to it!
There's another puzzle game I want to work on more. I was going to release it as a one-level puzzle, but I want to dive deeper in the mechanics first and see if I can make it into a full game. Stephen's Sausage Roll and The Witness have taught me that puzzle games can get huge.
Mine Blocks and Mine Blocks 2
I fixed a few bugs in Mine Blocks lately. Commands were fixed since that weird Flash update. Skin searching and seed "number" fixes were also sneaked into updates. I'll be working harder on the next big update soon! Maybe even a mobile port, who knows?
Later Mine Blocks 2 will be getting a language update. I've also developed a flexible AI system and super fast raycasting algorithm, so I really want to get that in the game too :]
So much more to come!
Lots going on. I'm super inspired right now - having no time to work on personal projects this whole semester is like keeping a monster in a cage! >:D *roar*